Created at Res3D in Fall 2013 as a practice project during a period of slow business, and used as a test bed for new techniques in modeling, motion graphics, and particle simulation. Later turned into a fully-funtioning App while at Capture Interactive (2014). I was the primary modeler, working with 2 other artists. I worked on the majority of engine, created the Motion Graphic, and aided the programmers in creating the low-poly version for our Interactive App and early AR/VR testing.
F1 Rocket Engine Motion Graphic
F1 Rocket 3D Explorer App
F1 Leap Motion Testing